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General Doctrines
Dedicated for Groups
Dedicated for Units
Barber-Surgeon's doctrine
Decreases total unit losses in the world by 30%
Siege Fighter Doctrine
Increases damage inflicted in sieges by 100
The difference between siege damage and field damage is based on the map regardless of matchmaking or territory war modes.
Open Ground Doctrine
Increases damage inflicted in field battles by 100
The difference between siege damage and field damage is based on the map regardless of matchmaking or territory war modes.
Logistics Doctrine
Reduces food consumption by 60%.
Healing Arts Doctrine
The unit can heal anywhere in the world at any time.
Labor Doctrine
Increases labor by 0.05.
Epic Assassination Doctrine
Increases damage dealt to heroes by 115
If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs heroes by 13%.
Epic Battle Line Doctrine
Increases damage dealt to units by 125
If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 14%.
Epic Mobility Doctrine
Unlocks Sprint
Increases movement speed by 15% for 8 seconds.
Epic Life Doctrine
Increases health by 360.
Epic Piercing Defence Doctrine
Increases Piercing defence by 105.
Epic Slashing Defence Doctrine
Increases Slashing defence by 105.
Epic Blunt Defence Doctrine
Increases Blunt defence by 105.
Epic Damage Doctrine
Increases health by 200
Increases slashing damage by 90
Increases piercing damage by 90
Increases blunt damage by 90.
Epic Penetration Doctrine
Increases health by 200
Increases slashing armor penetration by 70
Increases piercing armor penetration by 70
Increases blunt armor penetration by 70.
Health & Defence Doctrine V (Piercing)
Increases health by 440 points
Increases piercing defence by 125 points.
Health & Defence Doctrine V (Slashing)
Increases health by 440 points
Increases slashing defence by 125 points.
Health & Defence Doctrine V (Blunt)
Increases health by 440 points
Increases blunt defence by 125 points.
Health & Defence Doctrine V (All)
Increases health by 440 points
Increases all defences by 40 points.
Health & Labor Doctrine V
Increases health by 440 points
Increases labor by 0.07 points per living soldier in the unit.
Food & Medicine Doctrine V
Reduces food consumption by 60%
Decreases total unit permanent losses from open world battles by 40%
The unit can heal injured soldiers in any fief and in the open world via their unit profile screen
Health & Resistance Doctrine V
Increases health by 300 points
Reduces damage taken by 5%.
Defence Doctrine V
Increases all defences by 80 points
Reduces damage taken by 5%.
Mobility Doctrine V
Increases movement speed by 7% Unlocks Sprint: increases movement speed by 15% for 12 seconds.
Unit Damage Doctrine V
Increases damage dealt to unit by 120 points
Increases all types of damage by 80 points.
Hero Damage Doctrine V
Increases damage dealt to heroes by 115 points
Increases all armor penetration by 110 points.
Breakthrough Doctrine
Increases Damage Dealt to units by 95 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 10%
True damage applied to every hit
It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
Assassination Doctrine
Increases Damage Dealt to heroes by 85 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 9%
True damage applied to every hit
It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
Rare Life Doctrine
Increases health by 300.
Rare Piercing Defence Doctrine
Increases Piercing defence by 80.
Rare slashing Defence Doctrine
Increases Slashing defence by 80.
Rare blunt Defence Doctrine
Increases Blunt defence by 80.
Shield Doctrine
Increases slashing defence by 50
Increases piercing defence by 50
Increases blunt defence by 50.
Uncommon blunt Defence Doctrine
Increases blunt defence by 65.
Uncommon slashing Defence Doctrine
Increases slashing defence by 65.
Uncommon Piercing Defence Doctrine
Increases piercing defence by 65.
Uncommon Life Doctrine
Increases health by 250.
Common blunt Defence Doctrine
Increases blunt defence by 50.
Common slashing Defence Doctrine
Increases slashing defence by 50.
Common Piercing Defence Doctrine
Increases piercing defence by 50.
Common Life Doctrine
Increases health by 200.